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TETSUFUDA CARDS MANUAL

What is TETSUFUDA ?

TETSUFUDA, meaning train cards, is the playing cards with trains and plants pictures. TETSUFUDA is based on HANAFUDA which is the Japanese traditional card game made in 1500s.

There are 48 cards, consisted of 12 months (suits) with 4 cards each.
Each month is associated with the design of Japanese trains and seasonal flowers or plants. For example, March is associated with a design of Komachi train (Akita Shinkansen) and Cherry blossoms.
Enjoy like traveling in Japan!

Score List & About Trains

How to play with TETSUFUDA

Basic and simple games and their procedures are below.
We hope you enjoy playing TETSUFUDA games.

Game 1:Train Matching

Number of players: 3 or 4

Goal: Get high score by matching cards in your hand and in the field. Each card has its point.

Winner: Player with the highest score.

Let’s play “Train Matching”

1.

Play rock-paper-scissors. The winner becomes the dealer (player1).

2.

In 3 players game, the dealer deals 7 cards (face down, called “Cards in Hand”) to each player and 6 cards (face up, called “Cards in the Field”) to the field. The remaining cards (face down, called “Stock”) are put in the middle of the field.

3.
The dealer has the first turn. The game flows in a counter–clockwise direction. Each turn has two parts.

4.
First, player1 should choose a card from “Cards in Hand” and place it in the field. If the card matches the suit of a “Card in the Field”, place the card on top of the matching “Card in the Field” to show everyone the matching pair. The player then takes both own card and the paired card, and places them face up in front of the player.

5.
Second, player1 draws one card from the “Stock”. If this card matches a “Card in the Field”, the player can take the pair of cards. Otherwise, the player leaves it face up in the field. This is the end of one turn. It is possible to capture up to 4 cards per turn.

6.
Player2 to the right takes the next turn. The game continues until all the cards have been used in each player’s hand.

7.
The game is over when there are no more cards in the “Cards in Hand” and “Cards in the Field”, After 7 rounds.

8.
Score is the total points of captured cards. The points for the individual cards are listed below. If there is a certain combination of cards, an extra bonus is given.

Train Matching Combinations

Game 2: All Aboard!

Number of players: 2

Goal: Get points by making combination of cards faster than the rival. Player who made a combination first is the winner of each round. The game is over after 12 rounds, and the player with the higher total points is the winner of “All Aboard! ”.

Let’s play “All Aboard!”

1.
Play rock-paper-scissors. The winner becomes the dealer (player1).

2.
The dealer deals 8 cards (face down, called “Cards in Hand”) to each player and 8 cards (face up, called “Cards in the Field”) to the fields. The remaining cards (face down, called “Stock”) are put in the middle of the field.

3.
The dealer has the first turn. Each turn has two parts.

4.
First, player1 should choose a “Card in Hand” and place it in the field. If the player has a card that matches the suit of a “Card in the Field”, place the card on top of the matching “Card in the Field” and show the matching pair to player2. Player1 then takes both own card and the paired card, and places them face up in front of the player.

5.
Second, player1 draws one card from the “Stock”. If this card matches a “Card in the Field”, the player can take the pair of cards. Otherwise, the player leaves it face up in the field. This is the end of one turn. It is possible to capture up to 4 cards per turn.

6.
If there is a certain combination of cards within all the captured cards, player can call “Thank you for traveling with us! ”. The player who called “Thank you for traveling with us! ” is the winner of each round.

7.
If player1 wants to get higher points, the player can call “All Aboard! ” and keep playing to get another combination. Be careful though, because if player2 made a combination and called “Thank you for traveling with us! ” before player1 makes another combination, the player2 wins the round.

8.
After 12 rounds, the player with higher total points is the winner of “All Aboard! ”.

All aboard! Combinations